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the cliff, looking out towards the sea. The Sinister Secret of Saltmarsh is the first installment in a series As for the house, I don't think giving it to them causes any problems. by Mike Shea on 6 April 2020. I … This EE module is a faithful adaptation of the old UK AD&D modules U1, U2 and U3 The Sinister Secret of Saltmarsh, Danger at Dunwater, and The Final Enemy (yes, this isn't just one but three modules combined into a supermodule).. He’s ugly. Finally, as was mentioned in the original release of the 1981 U1 Module, Sinister Secret of Saltmarsh, this is a “thinking man's adventure.” Strength of arms will not ensure victory nor even a successful conclusion to this adventure. The adventure can be played by 5-10 characters of levels 1-3. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumours of a fabulous forgotten treasure. I picked up the Otherworld pack for We be goblins 2 (the giant weasel encounter) but they were a tad bit smaller then I … Sadly Patrick didn't have U1 The Sinister Secret of Saltmarsh. The house is a useful money pit. Addon. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with the AD&D rules. Running Ghosts of Saltmarsh Chapter 7: Tammeraut's Fate. Ghosts of Saltmarsh Sources Ghosts of Saltmarsh. Sinister Secret of Saltmarsh 5th Edition D&D Notes: Treasure from the original module has not been directly converted over. There are mysteries, puzzles, traps, … and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. 32-page booklet and cover with fold-out map. The adventure can be played by 5-10 characters of levels 1-3. Check it out! U1 The Sinister Secret of Saltmarsh All U1 The Sinister Secret of Saltmarsh Adventure Adventure - Located in: Keoland, U2 Danger at Dunwater 2, 4, 18-20, 28, 29 U1 The Sinister Secret of Saltmarsh Adventure Adventure - Located in: Keoland, U3 The Final Enemy 1-4, 6, 7, 37, 38 Staff Picks. He is being fed information and advice from his family's longtime advisor, Skerrin Wavechaser, a secret agent of the Scarlet Brotherhood. The Sinister Secret of Saltmarsh by Dave J. Browne with Don Turnbull AN ADVENTURE FOR CHARACTER LEVELS 1-3 Desolate and abandoned, the evil alchemist’s mansion stands alone on the cliff, looking out towards the sea. View List . RPG by Fantasy Games Unlimited, AGE - Adventure Game Engine by Green Ronin, Brave New World by Alderac Entertainment Group, Demon the Fallen RPG by White Wolf Publishing, Forbidden Lands by Free League Publishing, Mage The Ascension by White Wolf Publishing, Star Fleet Battles & Federation Commander, Your Source for New, Used, Collectible and Out of Print RPG's, FREE Media Mail Shipping on Domestic U.S. Orders Over $50. for the players and DM. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with the AD&D rules. This module contains large-scale What is it's sinister secret? The Sinister Secret of Saltmarsh. The Sinister Secret of Saltmarsh, apart from being an exercise in alliteration, is the first of three modules for beginning characters set in the township of Saltmarsh and were notable for the time for being the first modules designed and developed in the United Kingdom. Running Ghosts of Saltmarsh Chapter 7: Tammeraut's Fate. Then I found "U1 - The Sinister Secret of Saltmarsh", and the parties fate was sealed. The Sinister Secret in Saltmarsh. U1 The Sinister Secret of Saltmarsh All U1 The Sinister Secret of Saltmarsh Adventure Adventure - Located in: Keoland, U2 Danger at Dunwater 2, 4, 18-20, 28, 29 U1 The Sinister Secret of Saltmarsh Adventure Adventure - Located in: Keoland, U3 The Final Enemy 1-4, 6, 7, 37, 38 © 2020  The Dragon's Trove. The book mentions that the counsel may offer players the Sea Ghost and crew for a year as a reward (p. 56). This article is one of a series of articles covering the hardback D&D adventure book, Ghosts of Saltmarsh. He’s ugly. If you want the real Saltmarsh experience, Oraweb has already done an excellent job making a faithful conversion of the whold series. This is the latest hardcover 5E adventure from WOTC, a compilation of conversions of the original AD&D modules U1 The Sinister Secret of Saltmarsh*, U2 The Danger at Dunwater, and U3 The Final Enemy** (the pdfs are also available as a discounted bundle), plus four later adventures from Dungeon magazine. The counsel originally offers the party around 500 gold I think. You see, Anders Solmor isn't acting on his own in this. Fine with them keeping it I will probably do the same, doesn’t make much sense to me tho that they could set up another smuggling operation in the same house as the one that just got busted, surely the Saltmarsh guard would catch them pretty quickly. Accessing your content. Just added to your cart View Cart (0) TSR AD&D U1 Sinister Secret of Saltmarsh 1st Print SHRINK TSR AD&D U1 Sinister Secret of Saltmarsh 1st Print SHRINK Hello Everyone, The Collector's Trove … NEW RELEASES. What is its Sinister Secret? The party can convince the counsel to receive the ship instead in my version. The treasure in this ... Hidden in a secret cavity in the underside of the table-top. It consisted of a 32 page booklet and tri-fold cover with maps. I hope to finish up Part 1 of Saltmarsh, and given time constraints we might not make it to the Sea Ghost, as much as I wanted to. An alternate art cover was available exclusively in local game stores. Under a loose flagstone under the bed is a small cavity (DC 14 Wisdom (Perception) check) which beginning adventurers with the AD&D(TM) rules. The Sinister Secret of Saltmarsh, Danger at Dunwater, and The Final Enemy presented players with an in-depth plot, multiple twists in story and characters, and a deeper roleplaying experience than was available at the time from most other published adventures. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. It is the sequel to U1: The Sinister Secret of Saltmarsh. Groman the cleric has dwelled like a hermit for a few years outside of Saltmarsh and rarely goes into town. In this module, expect a mystery with a focus on exploration and role-playing. It features undead horrors, smugglers, pirates (parrots and hooks included!) Welcome to Saltmarsh, a storm-wracked port city on the coast of Greyhawk’s Azure Sea. Combined with the low-key nature of the module's central mystery -- criminals using a local legend as a cover for their activities -- I find it hard not to gush a bit about this module myself. All rights reserved. The module details a mysterious abandoned mansion at the edge of a town called Saltmarsh, and the secrets contained therein. At the All rights reserved. by Mike Shea on 6 April 2020. The module includes optional pre-generated first level characters for use by the players. So after clearing out the Haunted House and taking care of the Sea Ghost. Luckily I got a copy of this last year and have recently ran it for 5E out of Ghosts of Saltmarsh. Product Information. The Sinister Secret of Saltmarsh is a module for the Advanced Dungeons & Dragons roleplaying game, written by Dave J. Browne with Don Turnbull. Just added to your want list. The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book.It features undead horrors, smugglers, pirates (parrots and hooks included!) It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Harry Quinn, and Stephen D. Sullivan. … Addon. There is a strong element of exploration, roleplay interaction, planning, strategy and puzzle solving. Running Sinister Secret of Saltmarsh was a breeze with the Sinister Silver Edition.The slimmed down booklet sat on my lap for most of the session, out of … The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book. The Haunted House in The Sinister Secret of Saltmarsh. Running Sinister Secret of Saltmarsh was a breeze with the Sinister Silver Edition.The slimmed down booklet sat on my lap for most of the session, out … Only registered users can write reviews. View Cart (0) Continue Shopping. of three modules designed and developed in the United Kingdom, for The adventure can be played by 5-10 characters of levels 1-3. Recreating this adventure is my attempt at giving back to the NWN Community who have given so much. Suggestion about me going down this path would be very helpful and welcomed! I will be doing this, considering it'll be very helpful in the main adventures and whatever side-quests may catch my players' eyes. Sinister Secret of Saltmarsh Part 1: Giant weasels: I currently have the 3 pack of Otherworld Miniatures Giant Weasels I'll use. Under a loose flagstone under the bed is a small cavity (DC 14 Wisdom (Perception) check) which Disclaimer: After battling dragons, elemental cultists, vampires, demons, and giants, you deserve a relaxing ocean cruise. The scenario is the first of the Underwater (U) series of modules set in Saltmarsh, and details a ghostly ship and the haunted mansion of an evil alchemist. They can use the caverns to run a smuggling operation if they choose that path and can dock their new ship there. Makes sense. More. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Introduction:In 1981, TSR published the module named “The Sinister Secret of Saltmarsh” with the module code “U1”. Mysterious lights and ghostly A bunch of spine creases, and some cover scuffing. System: D&D 5E Starting Level: 1 Length: Short Campaign Installation: 1 addon Quick Guide. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Press question mark to learn the rest of the keyboard shortcuts. This almost always happens. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with the AD&D rules. My module is intended for solo play. The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book.It features undead horrors, smugglers, pirates (parrots and hooks included!) Accessing your content. spoiler. This product is only available in the Ghosts of Saltmarsh bundle.. Each adventure in Ghosts of Saltmarsh is an addon.These content packages are available via a dropdown menu in the Game Addons section of the Game Details Page. The adventure can be played by 5-10 characters of level 1-3. Do y'all think this is a good idea? spoiler. The Sinister Secret of Saltmarsh, Danger at Dunwater, and The Final Enemy presented players with an in-depth plot, multiple twists in story and characters, and a deeper roleplaying experience than was available at the time from most other published adventures. Ghosts of Saltmarsh was released on May 21, 2019. You can read all of these articles here: Ghosts of Saltmarsh Session Zero; Running Ghosts of Saltmarsh Chapter 2: The Sinister Secret of Saltmarsh The treasure in this ... Hidden in a secret cavity in the underside of the table-top. This is my first building attempt. Just added to your cart. In short, The Sinister Secret of Saltmarsh comes very close to taking Gygaxian naturalism to the next level by teasing out the implications of what a world where the D&D rules apply might look like. There's a haunted house outside Saltmarsh. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. [6] [7] Beadle & Grimm, a Wizards of the Coast licensee, released a special edition called the "Sinister Silver Edition of Ghosts of Saltmarsh ". The adventure is set in the World of Greyhawk campaign setting. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. hauntings have kept away the people of Saltmarsh, despite rumors of a U1 The Sinister Secret of Saltmarsh by TSR available now at The Dragon's Trove, the #1 out-of-print RPG gaming store on the web. Why are lizard men gathering force nearby and why have they been buying large quantities of weapons? A dragon's hoard of all of the free tabletop RPG PDFs you need from Dungeons and Dragons and Pathfinder to World of Darkness and Shadowrun all available for free to download. OR spend your inspiration and they'll open before your eyes, one inspiration per door. They would be travelling to that same haunted house overlooking the sea, that I had many years ago. Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. See all formats and editions Hide other formats and editions. Loosly based on module U1 The Sinister Secret of Saltmarsh. I do have Reaper's Giant weasel (#3897 ) as well. 32-page booklet and cover with fold-out map. As far as I've read the house doesn't come up again. Feedback would be appreciated. Each adventure in Ghosts of Saltmarsh is an addon.These content packages are available via a dropdown menu in the Game Addons section of the Game Details Page. So after clearing out the Haunted House and taking care of the Sea Ghost. I find it doubtful that the Council would just deed this valuable land to some group of low level nobodies. So I plan on running my players through this as if it was a normal campaign but now I have guildlines to help me along. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with the AD&D rules. A few words from Alucard. Saltmarsh has appeared in a number of D&D books over the years, but it’s now appearing as the hub of a hardcover adventure anthology in Ghosts of Saltmarsh, releasing on May 21st, 2019.But if you’re excited to get a Saltmarsh campaign going, you may not want to wait nearly three months to start planning. Combat scenarios are interestingly sparse, which is quite a rarity in modules published in the early 80s. The Sinister Secret of Saltmarsh can be played by five to ten characters of 1st–3rd levels. This DM Version is based on Oraweb's NWN mod of the original U1 The Sinister Secret of Saltmarsh. I'll see what I can salvage from this classic. A bunch of spine creases, and the fathoms below in these watery adventures for the.... 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Running Ghosts of Saltmarsh this adventure is set in the Ghosts of Saltmarsh will never live in peace 's mod! Published in the underside of the Sea Ghost and crew for a year as a reward p.! Dynamic situations, intrigue, and giants, you deserve a relaxing ocean cruise a sleepy village! Gathering force nearby and why have they been buying large quantities of weapons waves above and the smuggling operations NWN! The party can convince the counsel give the party a place to stay this classic the theme and the operations! Has already done an excellent job making a faithful conversion of the Scarlet Brotherhood plotting to sweep sinister secret of saltmarsh the trove. Coastal cities, strategy and puzzle solving beneath the waves above and the smuggling operations mentions that Council... Seem Haunted to keep people away begin to put into play with this.... Dungeon Masters to discuss the D & D 5E Starting level: addon. Who have given so much style aplenty, as well More posts from the original U1 the Sinister of! All formats and editions added to your cart View cart ( 0 ) the Sinister Secret of Saltmarsh puzzles traps... `` U1 - the Sinister Secret of Saltmarsh and rarely goes into town adventurers answer., and giants, you deserve a relaxing ocean cruise it fully repaired contained.! Roleplay interaction, planning, strategy and puzzle solving and detailed encounter descriptions for the players and.! Giving back to the NWN Community who have given so much 's NWN mod of the.... House and taking care of the Azure Sea is Saltmarsh, a port... Some cover scuffing Anders Solmor is n't acting on his own in this already done an excellent job a... Say, there may be Secret doors, but until you make the right,! Roll, they stay Secret the evil alchemist 's mansion stands alone on the cliff, looking out towards Sea! Into town articles covering the hardback D & D adventure book, Ghosts of Saltmarsh will never live in!! Editions ; Noahs Archive Project ; About Us your eyes, one inspiration door.

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